THE EYE: CALENTEK
Zbrush was used for all modeling processes, including concept, sculpt, and retopology, Maya and RizomUV to general model organization and uvs, Substance Painter for the textures, and Unreal 5 for rendering. The full character has about 620k polys and 9 packs of 4k textures.
If you want to know more about the project, check out this interview where Aaron talks about every detail of the process
How Aaron Sims Creative made ‘The Eye: Calanthek’ in UE5 in six weeks
Also, take a look at this awesome article on the Unreal page and download for free the TEUTHISAN 3D model.
https://www.unrealengine.com/en-US/spotlights/the-eye-calanthek-explores-real-time-filmmaking-in-unreal-engine-5-early-access
Do you want more? ok! here’s a full interview where Aaron and Steffen show everything about the process of this movie, check it out!
https://youtu.be/_dECaehEX3Q
https://www-ccv.adobe.io/v1/player/ccv/V9pCZVNAAHs/embed?api_key=behance1
https://www-ccv.adobe.io/v1/player/ccv/IRsNp3cwhUb/embed?api_key=behance1
https://www-ccv.adobe.io/v1/player/ccv/5bcYLb5zDtc/embed?api_key=behance1
https://www-ccv.adobe.io/v1/player/ccv/ThpWek7xQgf/embed?api_key=behance1
https://www-ccv.adobe.io/v1/player/ccv/FyeSrxSNskM/embed?api_key=behance1
https://www-ccv.adobe.io/v1/player/ccv/QF8HEkhutQ7/embed?api_key=behance1