Video Games and Other Interactive Design ألعاب الفيديو والتصميمات التفاعلية الأخرى

Video Games and Other Interactive Design

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Video Games and Other Interactive Design

As
our devices like to remind us, we spend a huge portion of our lives in
digital worlds. The interfaces we use to access them—from Zoom to
FaceTime, WhatsApp to Discord, Roblox to Fortnite—are visual
and tactile manifestations of code that both connect and separate us,
and shape the way we behave and perceive others. Yet like other
ubiquitous tools, interfaces are seldom recognized as design. This
exhibition brings together notable examples of interaction design, a
field that considers the points of contact between objects—whether
machines, apps, or entire infrastructures—and people.

The exhibition, drawn from work in MoMA’s collection, ranges from the iconic and universal @ sign,
a symbol dating back to the Middle Ages, to an ad hoc device that
allows graffiti artists with ALS to tag city walls from their beds.
Games range from global staples such as Tetris and Pac-Man, to immersive explorations of the natural world, like Flower, or records of indigenous traditions and culture, like Never Alone, to forays into the absurd like Everything Is Going to Be OK.
These works remind us that while the digital realm has different, and
often untested, rules of engagement, interaction design can transform
our behaviors—from the way we experience and move our bodies to the ways
we conceive of space, time, and relationships.

Organized by Paola Antonelli, Senior Curator, Paul
Galloway, Collection Specialist, Anna Burckhardt, and Amanda Format,
Curatorial Assistants, Department of Architecture and Design.

 

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